User:PBR Sharpshoot/Undead: Cross Dimensions

Undead: Cross Dimensions is a role-playing video game released on September 21st, 2015 for the Nintendo 3DS. The game is a Nintendo-exclusive as result of the use of the company's Pokémon license. The game revolves around a multidimensional catastrophe caused by a space lord, which has led the many dimensions of the UFSW universe to splice and in turn create a new dimension of its own with various mixed elements from its parent universe.

Plot
When an intergalactic crime lord known as Lord Vehement is on the hunt for more warriors from which to extract DNA from, he stumbles across planet Earth. However, through the use of his advanced technology he is able to detect that Earth holds many alternate dimensions located within the same universe and Lord Vehement proceeds to use his powerful "Thundai Drive" machine to pluck elements from each separate dimension. However, the Thundai Drive is overloaded with matter and information, which leads to it malfunctioning at the apex of Vehement's dimensional manipulation. The subsequent explosion leads to the Thundai Drive creating a whole new dimension, dubbed "Thundai Earth" which is made up to be a mix of the other dimensions that were being datamined by the machine, making Lord Vehement the ruler of the new dimension.

Many heroes and villains from the parent dimensions, however, have been plucked by the Thundai Drive from their homes during the malfunction. These beings are welcomed by Lord Vehement as his loyal subjects and are to stay residents to the dimension and do his bidding without any resistance. With their freedom and homes on the line, the many characters of the UFSW universe will be forced to band together and defeat their new ruler, hoping to take control of the Thundai Drive and undo the events of the new dimension's creation, effectively returning them back to their natural present states.

Gameplay
The game puts the player in control of character units, which come as either pair or solo units. With these units, the player will level up and overthrow the 8 worlds that lead to Lord Vehement, and eventually, the Thundai Drive.

The gameplay is similar to that of many other RPGs in the industry, as you travel through an over world that spawns enemies for the player to defeat. In the overworld the player can interact with NPCs and do many other actions such as shop for items, weapons, and armor, as well as switch units, heal their units, and save the progress they've made throughout the game.

When the party interacts with enemies in the overworld, the player then partakes in turn-based combat. There, the player can play out their strategy and do a string of actions which include attacking, blocking, bracing, or even use special abilities and items in the midst of battle. If all of the player's party is defeated, they will trigger a game over and will have to resume their progress from their last save point.

The enemies which the player encounters throughout the game range from generic enemies to other established UFSW characters dubbed "Rival Units", which act as bosses of worlds. There are more Rival Units than any other kind of units in the game. Rival Units cannot be controlled by the player by any means.

Units
The characters the player controls are dubbed "units" which originate from different stories featured in UFSW. Each character features the use of a special ability.

Pair Units
Pair units are characters who battle in pairs, with both generally originating from the same story. Pair units work best as pairs due to their stat synergy, which will disappear when one of them is defeated during battle. Pair Units are also capable of unleashing a dynamic Duo-Attack, which deals massive damage and depending on the pair, leave lingering side effects on the opponent. Since Pair Units can only be used as pairs, remember to keep both of them equally leveled up and armored.

Solo Units
Solo units do not need partners to be called out into battle and have slightly higher stats than each individual pair unit characters. To make up for the fact that solo units cannot use the devastating Duo-Attack, they each have an "Emblem" that allows them to act as support to other player characters in the field. Solo units have no restrictions to be called out into battle but don't experience the same synergy that pair units experience with each other.

Rival Units
Rival units are exclusively controlled by the AI and are wholly unplayable to the player. Rival units act as bosses for world starting from world 2 and going all the way to world 8. From world 2 to world 4, you will fight one rival unit per world, for world 5 and world 6, that number becomes 2. Finally, for world 7 and world 8, the number of rival units you will face is 3. Every single rival unit is randomized and could fight you in any of the worlds, with the exception of world 8, where you instead will fight the end bosses. Rival units can unleash their own solo version of the devastating Duo-Attack, aptly renamed the "Solo-Attack".

Rival units are supposedly made up of characters who more or less have villainous intent in their root stories, and under the game's plot, have decided to aid Lord Vehement in repelling the forces of good for their own benefit.